![]() ![]() To set up a Mobile project, open Unreal Editor and create a new project with the following specifications: If this path is not set, you will not be able to open Unreal Editor, as the Metal shader compiler will not be able to find Xcode. Open the Locations tab, then verify that the Command Line Tools path is set to the current version of Xcode. You will need to sign in with your Apple ID. If you do not already have Xcode installed on your Mac, download and install it from the App Store. If you have no prior programming experience, then read the C++ programming tutorials in the Unreal Engine documentation.*Apple A8/A8X-based devices (iPad Air 2, iPad Mini 4 and Apple TV HD) require a project setting for support to be enabled.įor software compatibility information about older versions of Unreal Engine, refer to the iOS Development Requirements page. If that last sentence absolutely baffled you, then it’s recommended to learn Blueprints first, otherwise it’s still perfectly acceptable to jump straight into programming. ![]() You can program your Unreal Engine games using C++. However, it’s perfectly acceptable to want to jump right into text-based programming. View the above training video to learn how to do just that.įor beginners, Blueprints are a recommended starting point because Blueprints make it easy to add functionality to your game. Here’s the beginner’s guide to Blueprints Visual Scripting in the Unreal Engine documentation.įor example, with Blueprints you could put together the logic for a tank. You can create a Blueprint for your own custom characters, vehicles, or entity. Here are the tools you can use for programming:īlueprints allow you to program your game visually. But what if you would like to make a component that acts as a shield, protecting the Actor it’s attached to? That’s an example of a game mechanic that you’ll have to create yourself. For example, in Section 3 you learned how to rotate an actor using a Rotating Component. Programming (or coding) allows you to add functionality to your game that is not provided by the Unreal Engine Editor. The "Static Mesh" is just the shape of the cube. In this case, since a cube is selected in the Viewport, we see that there is a "Static Mesh Component" attached. This is a view into the hierarchy of Components of a selected Actor. Pink Rectangle (Within the Lime Rectangle) You can modify the variables you see here. It shows all of the information for the currently selected Actor in the Viewport. You can type into the "Search" box to find something you've placed into the world. The World Outliner lists all of the Actors that are in the world. This panel allows you to add new things to your game, create landscapes, and modify objects. This is one of the most important parts of the editor. You can drag and drop images, audio files, and 3D files here to add new assets. It contains all assets available for your game. When you're done, press the ESC key on your keyboard. The most useful button is the Play button, which allows you to play your game. ![]() The Toolbar contains quick access to common tasks. You can click on objects you see in the viewport and manipulate them by using the red, green, or blue arrows as shown by the cube in above image, near the left edge of the viewport. You can fly around the map by Holding down the Right Mouse Button and using the W, A, S, or D keys on your keyboard, and Move your mouse to move your "head." This is your view into the game that you're creating. Study the image above to become familiar with the most important parts of the Unreal Engine Editor. ![]()
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